Blender 3d animation without bones6/10/2023 ![]() ![]() ![]() What you're pointing at, here, is called rotation order and has nothing to do with orientations. I have NO idea which orientation would be correct but a few tests should tell you. We did that in Sansar successfully anyway (the changing the orientation on export). I am pretty sure that you can do the same thing the video did (change orientation) - when you EXPORT the bvh file. ![]()
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3/11/2024 10:02:30 pm
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